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GamingIndustryStocks Reports: Next Generation of Game C

GamingIndustryStocks Reports: Next Generation of Game Consoles Set to
Shake up Gaming Industry

As the Next Gaming Cycle Approaches; Developers, Publishers, Peripheral
and Hardware Manufacturers Set Sights on New Opportunities.

POINT ROBERTS, WA, July 25, 2005 – GamingIndustryStocks (GIS), an
investor and industry news portal for the gaming sector is pleased to
announce the release of a report regarding the diverse impacts that the
next generation of gaming consoles are anticipated to have on the sector
and its participants. As the industry prepares to make the next gaming
cycle transition, fears associated with risks are balanced by predictions
of significant leaps in innovation and new and improved levels of
opportunity. Companies working to take advantage of the growing gaming
industry include independent developers and publishers of interactive
entertainment software such as THQ Inc. (NASDAQ: THQI) and Activision
Inc. (NASDAQ: ATVI), as well as Infinium Labs Inc. (OTCBB: IFLB),
developer of Phantom®, an on-demand online game service, and peripheral
developer Immersion Corp (NASDAQ: IMMR).

GIS does not make recommendations, but offers a unique free information
portal to research news, articles, interviews and a growing list of
participating public companies in the gaming industry.

Article Excerpt: “Next Generation of Game Consoles Set to Shake up Gaming
Industry”
By: Ann-Marie Fleming
July 2005
As the gaming industry prepares for the launch of the next generation of
gaming consoles, discussions are heating up as to the potential impacts
that may ensue. Previous transitions have revealed that entrance into the
next gaming cycle often results in higher costs, bigger budgets and
larger production teams. As the current gaming cycle comes to an end and
the industry prepares for the next generation, these impacts are believed
to reach new levels.

Companies that have learned from previous transitions adjust and adapt to
ensure that the next cycle proves beneficial. For many this approach
becomes one of safety, as developers and publishers turn to genres,
titles, themes, licensed products and brands that have proven successful,
many times avoiding new and riskier directions.

To Read the Full Article Click Here:
GamingIndustryStocks /GIS/News/Next_Generation.asp

Participating Companies Include:
THQ Inc. (NASDAQ: THQI), Activision Inc. (NASDAQ: ATVI), Infinium Labs
Inc. (OTCBB: IFLB) and Immersion Corp (NASDAQ: IMMR)

GamingIndustryStocks , an investor research portal covering the various
areas of the gaming sector to include: video, handheld, mobile and online
gaming, hardware and peripherals, retailers and distributors as well as
casino and lottery.

For our list of companies participating in the Gaming industry included
within our GamingIndustryStocks portal, click here:
gamingindustrystocks /GIS/Stock_List.asp

For public and private companies interested in participating in
GamingIndustryStocks , please contact afleming@investorideas for more
information.

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feature by well-known financial writer and author Michael Brush.
investorideas /insiderscorner/

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Disclaimer: ECON Corporate Services Inc (ECON) is the owner of the domain
GamingIndustryStocks .
ECON is a privately owned corporate communications company specializing
in: media relations, investor relations, and research on public companies
and industry sectors, for the investment community. Nothing on our sites
should be construed as an offer or solicitation to buy or sell any
specific products or securities. All investments involve risk. Past
performance does not guarantee future results, therefore investigate
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no guarantees as to the accuracy of any information presented. We
encourage all investors to use our sites only as a resource to further
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For more information contact:
Dawn Van Zant / Ann-Marie Fleming
Toll free: 800-665-0411
Email: dvanzant@investorideas or afleming@investorideas

About the author:
GIS does not make recommendations, but offers a unique free information
portal to research news, articles, interviews and a growing list of
participating public companies in the gaming industry.

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